“We look for the edges of the maps, the places where obstacles and “masking systems” (industry term) politely turn you away from a real glimpse at the yawning digital void beyond the grid of the game’s world. Once, while playing Grand Theft Auto, we managed to make our character swim in the ocean, away from the game, for half an hour of repetitive grey water before he died. I like calmly driving through the cityscapes of racing games, adhering to traffic laws.”
— Claire L. Evans
2:14 pm |
December 8 2011
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